SQUIZ Autism ABA Teaching Game with Animations cover image
SQUIZ Autism ABA Teaching Game with Animations icon

SQUIZ Autism ABA Teaching Game with Animations

Applied Behavior Analysis for kids with images & reward animations

helpingtogrow · com.aba.aba

0.0 500 500 v6.0 84 MB SDK 21+ PEGI-3 · Everyone

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UpdatedJun 12, 2024
PublishedMar 16, 2021
Packagecom.aba.aba
MD5200bfbde2822f7b4a10e5c83602e4124
SHA1 (signer)4A:80:D2:2A:4E:7B:C0:1D:37:9A:F9:DE:58:4C:38:F5:0C:7A:AE:B1
Signed byCN=Vince, OU=HelpingtoGrow, O=ABA Materials, L=Greenvale, ST=VIC, C=AU
Architecturesarmeabi-v7a, arm64-v8a
Malware scanUNKNOWN
Websitehttps://corpstudio.com/helpingtogrow
Contact[email protected]
Privacy policyView

What's new

New reading and tutor module

Description

This app teaches children to identify over 1800 everyday images and words using exciting animations to reward the child's progress. All the parent has to do is take a minute to select the categories (e.g. Actions, Food, Animals, Colors, Counting, Alphabet, etc Emotions etc.) and then select the settings e.g. how often you want the child to be rewarded with the animations or have the labels displayed beneath each image. You can switch off the rewards if you want. Then you simply give the app to your child to play with. Your child may need a little encouragement at first but will soon have lots of fun with it while acquiring valuable language skills. The whole app was designed to be easy to use for the parent and child.

The app includes:
1) A Matching Section is the first step in teaching a child to identify images. You have the option of a basic level (identical matching) e.g. matching CAR to an identical CAR image or switching at any stage to the more advanced level where a child would have to e.g. match a YELLOW BOWL with WHITE BOWL. Some parents try to begin with Receptive Language (explained below) before doing the Matching phase. Doing matching first will make the next step a lot easier.

2) The Receptive Language step comes next. This simply means the child is taught to understand the meaning of vocalized words using images. The app uses the ABA DTT (Discrete Trial Training) principles to encourage the child to progress through the different images and labels. First, the child has just one choice to make - to identify a single image by touching the image, then two and so on until s/he masters the image by getting it correct as many times as you have selected e.g. 6,7 or 8 times etc. depending on his/her ability . The app then automatically moves on to the next image. You can decide the frequency of the rewards. The app is set at 1 i.e. the child is rewarded after every correct selection (or trial) but you can set this to a higher number. The prompts and labels can be switched on or off.

3) A Phonics section that easily moves through the sounds of the alphabet at the touch of the screen. This will help with the next stage.

4) The Reading section is NOT ordinary sight reading (where a child is taught to recognize and say words without knowing the meaning of them). In this app the child is taught to associate words with the images he has learned in the previous sections so s/he understands their meaning.

When you exit the app the settings and progress of the child is saved for the next session.

Required features

Permissions (3)

SQUIZ Autism ABA Teaching Game with Animations requests the following Android permissions:

Tags

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