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Beat The High Score

Beat the high-score: the game build using libGDX and Kotlin for KotlinConf

David Wursteisen · com.github.dwursteisen.beat

0.0 100 100 valpha 3.5 MB SDK 21+ PEGI-3 · Everyone

Beat The High Score screenshot 1 Beat The High Score screenshot 2 Beat The High Score screenshot 3 Beat The High Score screenshot 4 Beat The High Score screenshot 5 Beat The High Score screenshot 6 Beat The High Score screenshot 7 Beat The High Score screenshot 8
UpdatedJun 6, 2024
PublishedApr 8, 2021
Packagecom.github.dwursteisen.beat
MD540e5634a41d36ef0197ad71ab8493fce
SHA1 (signer)60:75:4E:E6:4D:B4:18:DF:38:90:0F:22:F4:FB:59:FD:FB:EC:E3:DC
Signed byCN=Android, OU=Android, O=Google Inc., L=Mountain View, ST=California, C=US
Architecturesx86, x86-64, armeabi, armeabi-v7a, arm64-v8a
Malware scanUNKNOWN
Contact[email protected]

What's new

Add missing file for the 64 bits version (Box2D)

Description

Beat the high-score: build a game using libGDX and Kotlin

This game was created for the conference "KotlinConf" (October 2018 in Amsterdam)

Playing games is fun but making games is even better, especially with Kotlin and libGDX. Let's build together a breakout game and let's explore the gaming framework libGDX.

This session will show some libGDX's concepts: how to draw and animate elements of our game, how collision system works to destroy our bricks, what Kotlin brings to libGDX. Then we will dive into more advanced topics like shaders, in order to handle pixels from our images. Why are we doing all of this? To break the high score, of course!

Wants to know more? Play the game, change settings to understand how the game works.

Watch the video: https://www.youtube.com/watch?v=kDxerDYelLs
Grab the source code here: https://github.com/dwursteisen/beat-the-high-score
Grab the slides of the presentation here: https://speakerdeck.com/dwursteisen/beat-the-high-score-build-a-game-using-libgdx-and-kotlin

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