UpdatedOct 29, 2024
PublishedJan 4, 2020
Packagecom.learndrawing.manualzbrushh.artistforpc
MD5a268682b971bbe52959c7676e4ef7af0
SHA1 (signer)56:9F:CA:9C:3D:4D:EB:B2:8B:A0:0C:18:0B:B8:E9:CC:01:07:E0:D5
Signed byCN=leoni
Architecturesx86, x86-64, armeabi, armeabi-v7a, arm64-v8a, mips
Malware scanTRUSTED
Contact[email protected]
Privacy policyView
Description
Learn Zbrush 3D Reference is a digital sculpting tool that combines 3D2.5D modeling, texturing and painting. It uses a proprietary "pixol" technology (see below) which stores lighting, color, material, and depth information for all objects on the screen. The main difference between ZBrush and more traditional modeling packages is that it is more akin to sculpting.
ZBrush is used for creating high-resolution models (able to reach 40+ million polygons) for use in movies, games, and animations, by companies ranging from ILM to Electronic Arts. ZBrush uses dynamic levels of resolution to allow sculptors to make global or local changes to their models. ZBrush is most known for being able to sculpt medium to high frequency details that were traditionally painted in bump maps. The resulting mesh details can then be exported as normal maps to be used on a low poly version of that same model. They can also be exported as a displacement map, although in that case the lower poly version generally requires more resolution. Or, once completed, the 3D model can be projected to the background, becoming a 2.5D image (upon which further effects can be applied). Work can then begin on another 3D model which can be used in the same scene. This feature lets users work with complicated scenes without heavy processor overhead.
ZBrush is used for creating high-resolution models (able to reach 40+ million polygons) for use in movies, games, and animations, by companies ranging from ILM to Electronic Arts. ZBrush uses dynamic levels of resolution to allow sculptors to make global or local changes to their models. ZBrush is most known for being able to sculpt medium to high frequency details that were traditionally painted in bump maps. The resulting mesh details can then be exported as normal maps to be used on a low poly version of that same model. They can also be exported as a displacement map, although in that case the lower poly version generally requires more resolution. Or, once completed, the 3D model can be projected to the background, becoming a 2.5D image (upon which further effects can be applied). Work can then begin on another 3D model which can be used in the same scene. This feature lets users work with complicated scenes without heavy processor overhead.
Required features
- Faketouch android.hardware.faketouch
- Screen Portrait android.hardware.screen.portrait
- Wifi android.hardware.wifi
Permissions (5)
3D Zbrush Reference requests the following Android permissions:
- Access Network State android.permission.ACCESS_NETWORK_STATE
- Access Wifi State android.permission.ACCESS_WIFI_STATE
- Internet android.permission.INTERNET
- Read External Storage android.permission.READ_EXTERNAL_STORAGE
- Write External Storage android.permission.WRITE_EXTERNAL_STORAGE